
We're excited to announce that OpenMBU 1.17 is out.
This update is our biggest so far, with new features, new content, and a lot of fixes and improvements.
Highlights
- You can now set your gamertag
- New controller options that simulate modded controller or keyboard input
- Lobby chat
- Custom maps automatically download to players who don't have them
- Support for standard 3D file formats
We've also brought cut maps from Marble Blast Ultra such as Skate Park Square, Gravity Tower, and Battle Tetra. The original Marble City from launch is here too along with Polysoup from the MBU XNA demo shown at Microsoft's 2006 Gamefest.
A new physics mode called MBUSlopes has been added as well. It mixes MBU and XNA physics so you can roll up steep slopes more easily, which makes levels like Polysoup play much better. There are additional physics modes too, including MBG, XNA, and MBGSlopes.
Controller options got a major upgrade. You can adjust deadzones, camera speed, camera acceleration, and turn off auto camera centering. There are also two new options to simulate a modded controller and keyboard input.
Thanks to everyone who contributed. This update wouldn't exist without you.



Just found this project. Thanks for bringing back many fond memories. Hope to follow progress and stoked to play on Android. Cheers
No way, Marble Blast Ultra actually has a PC port?
This game defined my teenage years. Seeing it on PC is hitting me right in the nostalgia.
I can still hear the old menu music in my head.
I spent a ton of hours on this back on the Xbox 360, so seeing custom maps become a thing now feels surreal and awesome.
This update is kewl — 1.18 when