We’re excited to announce the release of our Marble Blast Creation Pack for TrenchBroom, a cross-platform level editor for Quake engine games. TrenchBroom is a total game-changer. It’s easy to use and is a major upgrade over older level editors, offering many simple and advanced tools for creating complex and interesting levels quicker and with […]
If you’re into level design or just like messing around in Blender, there’s a sweet new tool you should check out. A member of the Marble Blast community put together this toolkit for making Marble Blast levels in Blender, and it’s all about simplifying and speeding up the process. The best part? You can whip […]
Hi everyone! We are pleased to announce the release of OpenMBU 1.17.
This update is our biggest one to date, bringing new features, content, bug fixes, and general improvements.
Some key highlights include the ability to set your gamertag, support for custom levels (which automatically transfer over the network to players…
Ramp Matrix is an official singleplayer level from MBU, but I reworked it into a multiplayer map. It’s one of the most fun levels I’ve ever played; lots of chaotic battles and hilarious moments. To really crush it on this map, you gotta get good with Mega Marble.
This was originally a singleplayer level created by MattP back in 2016. I thought the design was really cool, and figured it’d work great as a multiplayer level too.
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